Performance problems with SourceTree using FileMerge

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    • Type: Bug
    • Resolution: Unresolved
    • Priority: Medium
    • None
    • Affects Version/s: 2.3.2, 2.4
    • Component/s: Git
    • None
    • Environment:

      OSX

      Unity 5.5.0f3

    • Severity 3 - Minor

      From: https://support.atlassian.com/servicedesk/customer/portal/1/STSP-5473

      We've experienced some crippling performance issues using SourceTree as of late, where SourceTree will soft-lock for long periods of time (5+ minutes).

      After some amount of effort we were able to get back to a working state by 

      (a) Switching diff/merge tools from FileMerge to Beyond Compare

      (b) Adding *.prefab and *.meta to the visual diff ignore list.

      Different combinations of the above worked for different people.

      Some context:

      • We're using Unity to build a game, with about 15 developers.  
      • We generate tons of commits every day with a large number of files, many of which are text files (e.g. unity prefab and meta files).  
      • Only recently did SourceTree start giving us problems.  Rebooting/reinstalling/etc didn't matter.  Only when we changed the diff/tool and expanded the visual diff ignore list did things return to a workable state.

            Assignee:
            Unassigned
            Reporter:
            Lloyd Tullues
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              Created:
              Updated: